Thursday, February 19

Xevious: Space Souls

I can see why this game is remembered.  I can see why it and its kind were influential.  It's a good thing I wasn't playing it in an actual arcade, because I can imagine losing a large number of quarters to its clutches.  It speaks of a time when those tiny purchases, or micro-transactions, made up a massive amount of the revenue a game could bring.  It uses the small iteration time, and tries to perfect the feeling of "Aw, I nearly had it."  Difficulty is low and the play simple but spikes suddenly around unique sprites and scheduled set piece moments.